Tuesday, January 31, 2017

Of Dyed Swords & Demons

As the name might attest, color plays an important role in my Ruins of the Red Empire campaign. Characters can find magic items sculpted from dyed clay and explore ruins left by ancient cults that worshipped color in its primal form. Most importantly, however, characters can quest for colored swords.

In Niō prefecture, where my campaign takes place, all ogres (oni) and demons (yōkai) have an associated color (by and large—there are exceptions). I've been naming monsters this way for ages. To me, "Yellow Bull Demon" or "White Ritual Demon" are evocative sequences of words in of themselves, and each immediately provokes a host of images when I hear it.

Color-coding demons and ogres also has mechanical implications for how they interact with dyed swords, as below:

  • Ogres take half damage from regular weapons, full damage from silver weapons, and double damage from dyed swords that are the opposite color of the ogre
  • Demons take no damage from regular weapons, half damage from silver weapons, and regular damage from dyed swords that are the opposite color of the demon

Besides giving the campaign a unique bit of flavor and another layer of mechanics, I like this rule because it allows me to offer a reward between mundane weapons and magic weapons. I don't like to distribute +1 swords too early in the campaign, so colored swords serve as a useful stand-in. Besides, players love to collect them. In the last campaign I ran with this mechanic, players devised whatever means they could to acquire dyed swords, knowing that they were often the only tool one could use to drive back malicious demons.

I never quite decided what should happen if a player struck a demon with a sword colored the same as it was. I'd be curious to hear suggestions.

Tuesday, January 24, 2017

An Old-School Dungeon Map

I let this blog (and my last campaign) fall into disrepairwhich is a shame. But I have a new campaign on the horizon, and thus here I am. Please accept this map as consolation.

The rough tunnels were dug by a horrible giant worm that resides in Area 17